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GeForce GTX 1650 vs Radeon HD 4870 X2

Intro

The GeForce GTX 1650 has a GPU core speed of 1485 MHz, and the 4096 MB of GDDR5 RAM runs at 2001 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon HD 4870 X2, which comes with a clock frequency of 750 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon HD 4870 X2 350 Watts
Difference: 275 Watts (367%)

Memory Bandwidth

In theory, the Radeon HD 4870 X2 will be 76% quicker than the GeForce GTX 1650 overall, because of its greater bandwidth. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 99328 (76%)

Texel Rate

The GeForce GTX 1650 is a lot (more or less 39%) faster with regards to AF than the Radeon HD 4870 X2. (explain)

GeForce GTX 1650 83160 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 23160 (39%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1650 is a better choice, by far. (explain)

GeForce GTX 1650 47520 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 23520 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1650

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year April 2019 Aug 12, 2008
Code Name TU117-300-A1 R700
Memory 4096 MB 1024 MB (x2)
Core Speed 1485 MHz 750 MHz (x2)
Memory Speed 8004 MHz 3600 MHz (x2)
Power (Max TDP) 75 watts 350 watts
Bandwidth 131072 MB/sec 230400 MB/sec
Texel Rate 83160 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 896 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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