Compare any two graphics cards:
GeForce GTX 1650 vs Radeon HD 3870 X2 1GB
IntroThe GeForce GTX 1650 comes with a clock frequency of 1485 MHz and a GDDR5 memory frequency of 2001 MHz. It also makes use of a 128-bit memory bus, and makes use of a 12 nm design. It is comprised of 896 SPUs, 56 TAUs, and 32 Raster Operation Units.Compare that to the Radeon HD 3870 X2 1GB, which comes with GPU core speed of 825 MHz, and 1024 MB of GDDR4 memory set to run at 1126 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon HD 3870 X2 1GB should perform just a bit faster than the GeForce GTX 1650 in general. (explain)
Texel RateThe GeForce GTX 1650 should be quite a bit (approximately 215%) more effective at AF than the Radeon HD 3870 X2 1GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1650 is superior to the Radeon HD 3870 X2 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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