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GeForce GTX 1650 vs GeForce GTX 260 Core 216

Intro

The GeForce GTX 1650 comes with a core clock frequency of 1485 MHz and a GDDR5 memory speed of 2001 MHz. It also makes use of a 128-bit bus, and uses a 12 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare that to the GeForce GTX 260 Core 216, which uses a 65 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory runs at a speed of 999 MHz on this particular card. It features 216 SPUs along with 72 TAUs and 28 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 127 Watts (169%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1650 should theoretically be a small bit superior to the GeForce GTX 260 Core 216 overall. (explain)

GeForce GTX 1650 131072 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 19184 (17%)

Texel Rate

The GeForce GTX 1650 will be a lot (more or less 101%) better at AF than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 1650 83160 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 41688 (101%)

Pixel Rate

The GeForce GTX 1650 should be a lot (about 195%) faster with regards to full screen anti-aliasing than the GeForce GTX 260 Core 216, and able to handle higher resolutions better. (explain)

GeForce GTX 1650 47520 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 31392 (195%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1650

Amazon.com

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GeForce GTX 260 Core 216

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1650 GeForce GTX 260 Core 216
Manufacturer nVidia nVidia
Year April 2019 September 16, 2008
Code Name TU117-300-A1 G200
Memory 4096 MB 896 MB
Core Speed 1485 MHz 576 MHz
Memory Speed 8004 MHz 1998 MHz
Power (Max TDP) 75 watts 202 watts
Bandwidth 131072 MB/sec 111888 MB/sec
Texel Rate 83160 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 896 216
Texture Mapping Units 56 72
Render Output Units 32 28
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit
Fab Process 12 nm 65 nm
Transistors 4700 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1650

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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