Compare any two graphics cards:
GeForce 8800 GTS (G92) vs GeForce 9800 GTX+
IntroThe GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 memory works at a speed of 970 MHz on this particular card. It features 128 SPUs as well as 64 TAUs and 16 ROPs.Compare all of that to the GeForce 9800 GTX+, which has GPU core speed of 738 MHz, and 512 MB of GDDR3 memory running at 1100 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 9800 GTX+ should theoretically be a little bit better than the GeForce 8800 GTS (G92) overall. (explain)
Texel RateThe GeForce 9800 GTX+ is a little bit (more or less 14%) more effective at anisotropic filtering than the GeForce 8800 GTS (G92). (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce 9800 GTX+ is superior to the GeForce 8800 GTS (G92), though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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