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GeForce RTX 2060 Super vs Geforce GTX 690

Intro

The GeForce RTX 2060 Super comes with a core clock speed of 1470 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and uses a 12 nm design. It is comprised of 2176 SPUs, 136 Texture Address Units, and 64 Raster Operation Units.

Compare all that to the Geforce GTX 690, which comes with a GPU core clock speed of 915 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2060 Super 175 Watts
Geforce GTX 690 300 Watts
Difference: 125 Watts (71%)

Memory Bandwidth

The GeForce RTX 2060 Super, in theory, should perform a small bit faster than the Geforce GTX 690 in general. (explain)

GeForce RTX 2060 Super 458752 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 74240 (19%)

Texel Rate

The Geforce GTX 690 is just a bit (approximately 17%) faster with regards to texture filtering than the GeForce RTX 2060 Super. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce RTX 2060 Super 199920 Mtexels/sec
Difference: 34320 (17%)

Pixel Rate

The GeForce RTX 2060 Super is a lot (approximately 61%) faster with regards to anti-aliasing than the Geforce GTX 690, and also capable of handling higher resolutions more effectively. (explain)

GeForce RTX 2060 Super 94080 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 35520 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 2060 Super

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2060 Super Geforce GTX 690
Manufacturer nVidia nVidia
Year July 2019 April 2012
Code Name TU106-410-A1 GK104
Memory 8192 MB 2048 MB (x2)
Core Speed 1470 MHz 915 MHz (x2)
Memory Speed 1750 GB/s 6008 MHz (x2)
Power (Max TDP) 175 watts 300 watts
Bandwidth 458752 MB/sec 384512 MB/sec
Texel Rate 199920 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 94080 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 2176 1536 (x2)
Texture Mapping Units 136 128 (x2)
Render Output Units 64 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 12 nm 28 nm
Transistors 10800 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce RTX 2060 Super

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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