Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce 9800 GT 1GB
IntroThe GeForce 8800 GTS (G80) 320MB comes with a clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also features a 320-bit memory bus, and uses a 90 nm design. It is made up of 96 SPUs, 48 TAUs, and 20 ROPs.Compare those specs to the GeForce 9800 GT 1GB, which comes with a GPU core clock speed of 600 MHz, and 1024 MB of GDDR3 RAM running at 900 MHz through a 256-bit bus. It also is comprised of 112 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GTS (G80) 320MB will be 10% quicker than the GeForce 9800 GT 1GB in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce 9800 GT 1GB should be a lot (more or less 36%) more effective at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce 8800 GTS (G80) 320MB is the winner, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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