Compare any two graphics cards:
Radeon RX 5700 vs Radeon RX Vega 64
IntroThe Radeon RX 5700 has a clock frequency of 1465 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 7 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 64 Raster Operation Units.Compare all of that to the Radeon RX Vega 64, which uses a 14 nm design. AMD has clocked the core frequency at 1247 MHz. The HBM2 memory runs at a speed of 1890 MHz on this specific card. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX Vega 64 should theoretically be a bit better than the Radeon RX 5700 in general. (explain)
Texel RateThe Radeon RX Vega 64 is quite a bit (about 51%) more effective at texture filtering than the Radeon RX 5700. (explain)
Pixel RateThe Radeon RX 5700 will be a little bit (approximately 17%) more effective at full screen anti-aliasing than the Radeon RX Vega 64, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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