Compare any two graphics cards:
Radeon RX 5700 XT 50th Anniversary Edition vs Radeon Vega Frontier Edition
IntroThe Radeon RX 5700 XT 50th Anniversary Edition comes with core clock speeds of 1680 MHz on the GPU, and 1750 MHz on the 8096 MB of GDDR6 memory. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.Compare that to the Radeon Vega Frontier Edition, which features a GPU core clock speed of 1382 MHz, and 16384 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also is comprised of 4096 SPUs, 256 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon Vega Frontier Edition, in theory, should perform a bit faster than the Radeon RX 5700 XT 50th Anniversary Edition in general. (explain)
Texel RateThe Radeon Vega Frontier Edition will be quite a bit (about 32%) faster with regards to texture filtering than the Radeon RX 5700 XT 50th Anniversary Edition. (explain)
Pixel RateThe Radeon RX 5700 XT 50th Anniversary Edition is quite a bit (more or less 22%) more effective at AA than the Radeon Vega Frontier Edition, and also should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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