Compare any two graphics cards:
GeForce 8600 GS (OEM) vs GeForce 9600 GSO ASUS 512
IntroThe GeForce 8600 GS (OEM) comes with a clock speed of 540 MHz and a DDR2 memory frequency of 400 MHz. It also uses a 128-bit bus, and uses a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all that to the GeForce 9600 GSO ASUS 512, which makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The DDR2 RAM works at a frequency of 500 MHz on this specific model. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9600 GSO ASUS 512 should perform quite a bit faster than the GeForce 8600 GS (OEM) in general. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 should be much (more or less 206%) more effective at AF than the GeForce 8600 GS (OEM). (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 9600 GSO ASUS 512 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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