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GeForce GTX 590 vs Radeon RX 5600

Intro

The GeForce GTX 590 comes with a GPU clock speed of 607 MHz, and the 1536 MB of GDDR5 memory runs at 855 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 TAUs, and 48 Raster Operation Units.

Compare that to the Radeon RX 5600, which comes with core speeds of 1375 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 RAM. It features 2048 SPUs along with 128 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5600 150 Watts
GeForce GTX 590 365 Watts
Difference: 215 Watts (143%)

Memory Bandwidth

The GeForce GTX 590 should theoretically perform a little bit faster than the Radeon RX 5600 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 5600 294912 MB/sec
Difference: 33408 (11%)

Texel Rate

The Radeon RX 5600 should be much (approximately 127%) more effective at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon RX 5600 176000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 98304 (127%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX 5600 is a better choice, by far. (explain)

Radeon RX 5600 88000 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 29728 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 5600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 5600
Manufacturer nVidia AMD
Year March 2011 January 2020
Code Name GF110 Navi 10 XE
Memory 1536 MB (x2) 6144 MB
Core Speed 607 MHz (x2) 1375 MHz
Memory Speed 3420 MHz (x2) 3000 GB/s
Power (Max TDP) 365 watts 150 watts
Bandwidth 328320 MB/sec 294912 MB/sec
Texel Rate 77696 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 88000 Mpixels/sec
Unified Shaders 512 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 384-bit (x2) 192-bit
Fab Process 40 nm 7 nm
Transistors 3000 million 10300 million
Bus PCIe 2.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 5600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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