Compare any two graphics cards:
VS

GeForce GTX Titan X vs Radeon RX 5600 XT

Intro

The GeForce GTX Titan X comes with a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 3072 SPUs, 192 Texture Address Units, and 96 ROPs.

Compare those specs to the Radeon RX 5600 XT, which comes with a clock speed of 1375 MHz and a GDDR6 memory frequency of 1500 MHz. It also features a 192-bit bus, and makes use of a 7 nm design. It features 2304 SPUs, 144 Texture Address Units, and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5600 XT 160 Watts
GeForce GTX Titan X 250 Watts
Difference: 90 Watts (56%)

Memory Bandwidth

Performance-wise, the Radeon RX 5600 XT should theoretically be a small bit better than the GeForce GTX Titan X overall. (explain)

Radeon RX 5600 XT 344064 MB/sec
GeForce GTX Titan X 336000 MB/sec
Difference: 8064 (2%)

Texel Rate

The Radeon RX 5600 XT should be a small bit (more or less 3%) faster with regards to texture filtering than the GeForce GTX Titan X. (explain)

Radeon RX 5600 XT 198000 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 6000 (3%)

Pixel Rate

The GeForce GTX Titan X will be a bit (approximately 9%) faster with regards to AA than the Radeon RX 5600 XT, and also will be able to handle higher resolutions better. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon RX 5600 XT 88000 Mpixels/sec
Difference: 8000 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon RX 5600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan X Radeon RX 5600 XT
Manufacturer nVidia AMD
Year March 2015 January 2020
Code Name GM200 Navi 10 XLE
Memory 12288 MB 6144 MB
Core Speed 1000 MHz 1375 MHz
Memory Speed 7000 MHz 3000 GB/s
Power (Max TDP) 250 watts 160 watts
Bandwidth 336000 MB/sec 344064 MB/sec
Texel Rate 192000 Mtexels/sec 198000 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 88000 Mpixels/sec
Unified Shaders 3072 2304
Texture Mapping Units 192 144
Render Output Units 96 64
Bus Type GDDR5 GDDR6
Bus Width 384-bit 192-bit
Fab Process 28 nm 7 nm
Transistors 8000 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon RX 5600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield