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Geforce GTX 690 vs Radeon RX 5600 XT

Intro

The Geforce GTX 690 has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon RX 5600 XT, which features a core clock speed of 1375 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 192-bit memory bus, and uses a 7 nm design. It is made up of 2304 SPUs, 144 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5600 XT 160 Watts
Geforce GTX 690 300 Watts
Difference: 140 Watts (88%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should theoretically be just a bit better than the Radeon RX 5600 XT overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon RX 5600 XT 344064 MB/sec
Difference: 40448 (12%)

Texel Rate

The Geforce GTX 690 is a small bit (more or less 18%) more effective at anisotropic filtering than the Radeon RX 5600 XT. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon RX 5600 XT 198000 Mtexels/sec
Difference: 36240 (18%)

Pixel Rate

The Radeon RX 5600 XT is a lot (about 50%) more effective at full screen anti-aliasing than the Geforce GTX 690, and will be capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX 5600 XT 88000 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 29440 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon RX 5600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 5600 XT
Manufacturer nVidia AMD
Year April 2012 January 2020
Code Name GK104 Navi 10 XLE
Memory 2048 MB (x2) 6144 MB
Core Speed 915 MHz (x2) 1375 MHz
Memory Speed 6008 MHz (x2) 3000 GB/s
Power (Max TDP) 300 watts 160 watts
Bandwidth 384512 MB/sec 344064 MB/sec
Texel Rate 234240 Mtexels/sec 198000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 88000 Mpixels/sec
Unified Shaders 1536 (x2) 2304
Texture Mapping Units 128 (x2) 144
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 192-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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