Compare any two graphics cards:
Geforce GTX 770 vs Radeon RX 5500 XT
IntroThe Geforce GTX 770 makes use of a 28 nm design. nVidia has set the core speed at 1046 MHz. The GDDR5 RAM works at a frequency of 1753 MHz on this model. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.Compare those specs to the Radeon RX 5500 XT, which features a clock speed of 1717 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 7 nm design. It features 1408 SPUs, 88 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5500 XT, in theory, should be just a bit faster than the Geforce GTX 770 overall. (explain)
Texel RateThe Radeon RX 5500 XT should be a bit (approximately 13%) more effective at texture filtering than the Geforce GTX 770. (explain)
Pixel RateThe Radeon RX 5500 XT should be quite a bit (about 64%) better at full screen anti-aliasing than the Geforce GTX 770, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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