Compare any two graphics cards:
Geforce GTX 670 vs Radeon RX 5500 XT
IntroThe Geforce GTX 670 has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1500 MHz through a 256-bit bus. It also is made up of 1344 SPUs, 112 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon RX 5500 XT, which comes with a core clock speed of 1717 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and uses a 7 nm design. It features 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 5500 XT should in theory be a bit superior to the Geforce GTX 670 in general. (explain)
Texel RateThe Radeon RX 5500 XT will be much (approximately 47%) faster with regards to anisotropic filtering than the Geforce GTX 670. (explain)
Pixel RateThe Radeon RX 5500 XT should be a lot (more or less 88%) faster with regards to AA than the Geforce GTX 670, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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