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GeForce GTX 295 vs Radeon RX 5500 XT

Intro

The GeForce GTX 295 features a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit bus, and makes use of a 55 nm design. It is comprised of 240 SPUs, 80 TAUs, and 28 ROPs.

Compare those specs to the Radeon RX 5500 XT, which features core speeds of 1717 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 1408 SPUs as well as 88 Texture Address Units and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5500 XT 130 Watts
GeForce GTX 295 289 Watts
Difference: 159 Watts (122%)

Memory Bandwidth

As far as performance goes, the Radeon RX 5500 XT should theoretically be just a bit better than the GeForce GTX 295 in general. (explain)

Radeon RX 5500 XT 229376 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 5600 (3%)

Texel Rate

The Radeon RX 5500 XT should be much (approximately 64%) better at anisotropic filtering than the GeForce GTX 295. (explain)

Radeon RX 5500 XT 151096 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 58936 (64%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX 5500 XT is the winner, and very much so. (explain)

Radeon RX 5500 XT 54944 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 22688 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 5500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 5500 XT
Manufacturer nVidia AMD
Year January 8, 2009 December 2019
Code Name G200b Navi 14 XTX
Memory 896 MB (x2) 8192 MB
Core Speed 576 MHz (x2) 1717 MHz
Memory Speed 1998 MHz (x2) 3500 GB/s
Power (Max TDP) 289 watts 130 watts
Bandwidth 223776 MB/sec 229376 MB/sec
Texel Rate 92160 Mtexels/sec 151096 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 54944 Mpixels/sec
Unified Shaders 240 (x2) 1408
Texture Mapping Units 80 (x2) 88
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR6
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 7 nm
Transistors 1400 million 6400 million
Bus PCIe x16 2.0 PCIe 4.0 ×16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 5500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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