Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon HD 5450
IntroThe Radeon HD 4550 512MB has a clock speed of 600 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 64-bit memory bus, and uses a 55 nm design. It is comprised of 80(16x5) SPUs, 8 TAUs, and 4 Raster Operation Units.Compare that to the Radeon HD 5450, which makes use of a 40 nm design. AMD has clocked the core speed at 650 MHz. The DDR3 RAM is set to run at a frequency of 800 MHz on this model. It features 80(16x5) SPUs along with 8 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so theoretically they should perform exactly the same. (explain)
Texel RateThe Radeon HD 5450 is just a bit (more or less 8%) faster with regards to texture filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateThe Radeon HD 5450 is a small bit (approximately 8%) faster with regards to anti-aliasing than the Radeon HD 4550 512MB, and able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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