Compare any two graphics cards:
GeForce RTX 3090 vs Radeon VII
IntroThe GeForce RTX 3090 has a clock speed of 1395 MHz and a GDDR6X memory frequency of 1219 MHz. It also uses a 384-bit memory bus, and uses a 8 nm design. It features 10496 SPUs, 328 TAUs, and 112 ROPs.Compare that to the Radeon VII, which features GPU core speed of 1400 MHz, and 16384 MB of HBM2 memory set to run at 1000 MHz through a 4096-bit bus. It also is comprised of 3840 SPUs, 240 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon VII, in theory, should be a bit faster than the GeForce RTX 3090 in general. (explain)
Texel RateThe GeForce RTX 3090 is much (approximately 36%) more effective at anisotropic filtering than the Radeon VII. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 3090 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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