Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs GeForce 9600 GT 1GB

Intro

The GeForce 8800 GTS (G80) 320MB comes with a core clock frequency of 513 MHz and a GDDR3 memory speed of 792 MHz. It also makes use of a 320-bit memory bus, and makes use of a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 Raster Operation Units.

Compare those specifications to the GeForce 9600 GT 1GB, which features GPU clock speed of 650 MHz, and 1024 MB of GDDR3 RAM running at 900 MHz through a 256-bit bus. It also features 64 Stream Processors, 32 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 1GB 95 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 48 Watts (51%)

Memory Bandwidth

The GeForce 8800 GTS (G80) 320MB, in theory, should perform a little bit faster than the GeForce 9600 GT 1GB overall. (explain)

GeForce 8800 GTS (G80) 320MB 63360 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 5760 (10%)

Texel Rate

The GeForce 8800 GTS (G80) 320MB should be a bit (approximately 18%) better at anisotropic filtering than the GeForce 9600 GT 1GB. (explain)

GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
GeForce 9600 GT 1GB 20800 Mtexels/sec
Difference: 3824 (18%)

Pixel Rate

The GeForce 9600 GT 1GB is a little bit (more or less 1%) more effective at anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also should be capable of handling higher screen resolutions better. (explain)

GeForce 9600 GT 1GB 10400 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 140 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB GeForce 9600 GT 1GB
Manufacturer nVidia nVidia
Year Feb 2007 Feb 2008
Code Name G80 G94a/b
Memory 320 MB 1024 MB
Core Speed 513 MHz 650 MHz
Memory Speed 1584 MHz 1800 MHz
Power (Max TDP) 143 watts 95 watts
Bandwidth 63360 MB/sec 57600 MB/sec
Texel Rate 24624 Mtexels/sec 20800 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 10400 Mpixels/sec
Unified Shaders 96 64
Texture Mapping Units 48 32
Render Output Units 20 16
Bus Type GDDR3 GDDR3
Bus Width 320-bit 256-bit
Fab Process 90 nm 65/55 nm
Transistors 681 million 505 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield