Compare any two graphics cards:
Radeon RX 5700 XT vs Radeon RX 6800
IntroThe Radeon RX 5700 XT uses a 7 nm design. AMD has clocked the core frequency at 1605 MHz. The GDDR6 RAM works at a frequency of 1750 MHz on this particular model. It features 2560 SPUs along with 160 Texture Address Units and 64 Rasterization Operator Units.Compare those specifications to the Radeon RX 6800, which uses a 7 nm design. AMD has set the core speed at 1700 MHz. The GDDR6 RAM works at a frequency of 2000 MHz on this specific card. It features 3840 SPUs as well as 240 Texture Address Units and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6800 should in theory perform a bit faster than the Radeon RX 5700 XT in general. (explain)
Texel RateThe Radeon RX 6800 is a lot (about 59%) better at AF than the Radeon RX 5700 XT. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6800 is superior to the Radeon RX 5700 XT, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!