Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX 6800
IntroThe GeForce RTX 2060 Super comes with clock speeds of 1470 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 2176 SPUs as well as 136 Texture Address Units and 64 Rasterization Operator Units.Compare those specifications to the Radeon RX 6800, which has a clock frequency of 1700 MHz and a GDDR6 memory frequency of 2000 MHz. It also features a 256-bit memory bus, and uses a 7 nm design. It features 3840 SPUs, 240 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6800, in theory, should be a little bit faster than the GeForce RTX 2060 Super in general. (explain)
Texel RateThe Radeon RX 6800 should be much (approximately 104%) better at anisotropic filtering than the GeForce RTX 2060 Super. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6800 is superior to the GeForce RTX 2060 Super, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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