Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon RX 6800
IntroThe GeForce RTX 2080 Ti features a core clock speed of 1350 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 352-bit bus, and makes use of a 12 nm design. It is made up of 4352 SPUs, 272 Texture Address Units, and 88 ROPs.Compare that to the Radeon RX 6800, which features a core clock speed of 1700 MHz and a GDDR6 memory frequency of 2000 MHz. It also makes use of a 256-bit bus, and makes use of a 7 nm design. It is comprised of 3840 SPUs, 240 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce RTX 2080 Ti should in theory be a bit faster than the Radeon RX 6800 overall. (explain)
Texel RateThe Radeon RX 6800 should be just a bit (approximately 11%) faster with regards to AF than the GeForce RTX 2080 Ti. (explain)
Pixel RateThe Radeon RX 6800 should be quite a bit (more or less 37%) faster with regards to full screen anti-aliasing than the GeForce RTX 2080 Ti, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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