Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 6800
IntroThe Geforce GTX 1080 Ti has core speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X RAM. It features 3584 SPUs along with 224 Texture Address Units and 88 Rasterization Operator Units.Compare all of that to the Radeon RX 6800, which comes with a core clock speed of 1700 MHz and a GDDR6 memory speed of 2000 MHz. It also features a 256-bit bus, and makes use of a 7 nm design. It features 3840 SPUs, 240 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the Radeon RX 6800 is 6% faster than the Geforce GTX 1080 Ti in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 6800 will be quite a bit (approximately 23%) better at texture filtering than the Geforce GTX 1080 Ti. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 6800 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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