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Radeon R9 295X2 vs Radeon RX 6800

Intro

The Radeon R9 295X2 uses a 28 nm design. AMD has clocked the core frequency at 1018 MHz. The GDDR5 RAM runs at a speed of 1250 MHz on this specific card. It features 2816 SPUs as well as 176 Texture Address Units and 64 ROPs.

Compare those specifications to the Radeon RX 6800, which comes with clock speeds of 1700 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 memory. It features 3840 SPUs along with 240 TAUs and 96 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6800 250 Watts
Radeon R9 295X2 500 Watts
Difference: 250 Watts (100%)

Memory Bandwidth

In theory, the Radeon R9 295X2 should perform a lot faster than the Radeon RX 6800 in general. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon RX 6800 524288 MB/sec
Difference: 115712 (22%)

Texel Rate

The Radeon RX 6800 is a little bit (approximately 14%) better at texture filtering than the Radeon R9 295X2. (explain)

Radeon RX 6800 408000 Mtexels/sec
Radeon R9 295X2 358336 Mtexels/sec
Difference: 49664 (14%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX 6800 is the winner, by far. (explain)

Radeon RX 6800 163200 Mpixels/sec
Radeon R9 295X2 130304 Mpixels/sec
Difference: 32896 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon R9 295X2

Amazon.com

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Radeon RX 6800

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R9 295X2 Radeon RX 6800
Manufacturer AMD AMD
Year April 2014 November 2020
Code Name Vesuvius Navi 21
Memory 4096 MB (x2) 16384 MB
Core Speed 1018 MHz (x2) 1700 MHz
Memory Speed 5000 MHz (x2) 4000 GB/s
Power (Max TDP) 500 watts 250 watts
Bandwidth 640000 MB/sec 524288 MB/sec
Texel Rate 358336 Mtexels/sec 408000 Mtexels/sec
Pixel Rate 130304 Mpixels/sec 163200 Mpixels/sec
Unified Shaders 2816 (x2) 3840
Texture Mapping Units 176 (x2) 240
Render Output Units 64 (x2) 96
Bus Type GDDR5 GDDR6
Bus Width 512-bit (x2) 256-bit
Fab Process 28 nm 7 nm
Transistors 6200 million 26800 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11.2 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon R9 295X2

Amazon.com

Check prices at:

Radeon RX 6800

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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