Compare any two graphics cards:
VS

GeForce 8600 GTS vs GeForce 9500 GT 512MB GDDR3

Intro

The GeForce 8600 GTS uses a 80 nm design. nVidia has set the core frequency at 675 MHz. The GDDR3 RAM runs at a speed of 1000 MHz on this particular model. It features 32 SPUs as well as 16 TAUs and 8 ROPs.

Compare all of that to the GeForce 9500 GT 512MB GDDR3, which makes use of a 55 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 RAM is set to run at a frequency of 800 MHz on this specific model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
GeForce 8600 GTS 75 Watts
Difference: 25 Watts (50%)

Memory Bandwidth

As far as performance goes, the GeForce 8600 GTS should in theory be quite a bit superior to the GeForce 9500 GT 512MB GDDR3 in general. (explain)

GeForce 8600 GTS 32000 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 6400 (25%)

Texel Rate

The GeForce 8600 GTS will be quite a bit (approximately 23%) more effective at anisotropic filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

GeForce 8600 GTS 10800 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 2000 (23%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce 8600 GTS is a better choice, by far. (explain)

GeForce 8600 GTS 5400 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 1000 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GTS

Amazon.com

Check prices at:

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GTS GeForce 9500 GT 512MB GDDR3
Manufacturer nVidia nVidia
Year April 2007 July 2008
Code Name G84 G96b
Memory 512 MB 512 MB
Core Speed 675 MHz 550 MHz
Memory Speed 2000 MHz 1600 MHz
Power (Max TDP) 75 watts 50 watts
Bandwidth 32000 MB/sec 25600 MB/sec
Texel Rate 10800 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 5400 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 32 32
Texture Mapping Units 16 16
Render Output Units 8 8
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 80 nm 55 nm
Transistors 289 million 314 million
Bus PCIe x16 PCIe x16 2.0, PCI
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GTS

Amazon.com

Check prices at:

GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield