Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon RX 6800 XT
IntroThe GeForce RTX 2080 SUPER features a core clock speed of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also makes use of a 256-bit bus, and makes use of a 12 nm design. It is comprised of 3072 SPUs, 192 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the Radeon RX 6800 XT, which comes with GPU clock speed of 1825 MHz, and 16384 MB of GDDR6 memory set to run at 2000 MHz through a 256-bit bus. It also features 4608 SPUs, 288 Texture Address Units, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6800 XT should theoretically perform just a bit faster than the GeForce RTX 2080 SUPER overall. (explain)
Texel RateThe Radeon RX 6800 XT is quite a bit (about 66%) faster with regards to anisotropic filtering than the GeForce RTX 2080 SUPER. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6800 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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