Compare any two graphics cards:
GeForce RTX 2070 Super vs Radeon RX 6800 XT
IntroThe GeForce RTX 2070 Super features a core clock frequency of 1605 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 256-bit bus, and makes use of a 12 nm design. It is comprised of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.Compare those specs to the Radeon RX 6800 XT, which comes with core speeds of 1825 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 memory. It features 4608 SPUs along with 288 TAUs and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6800 XT should in theory be a little bit better than the GeForce RTX 2070 Super overall. (explain)
Texel RateThe Radeon RX 6800 XT is a lot (approximately 105%) better at anisotropic filtering than the GeForce RTX 2070 Super. (explain)
Pixel RateThe Radeon RX 6800 XT is quite a bit (more or less 127%) faster with regards to anti-aliasing than the GeForce RTX 2070 Super, and also should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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