Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon RX 6800 XT
IntroThe GeForce RTX 2080 Ti comes with a GPU clock speed of 1350 MHz, and the 11264 MB of GDDR6 memory runs at 1750 MHz through a 352-bit bus. It also features 4352 Stream Processors, 272 Texture Address Units, and 88 Raster Operation Units.Compare all of that to the Radeon RX 6800 XT, which uses a 7 nm design. AMD has clocked the core speed at 1825 MHz. The GDDR6 memory runs at a frequency of 2000 MHz on this particular card. It features 4608 SPUs along with 288 TAUs and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2080 Ti should theoretically be a bit better than the Radeon RX 6800 XT in general. (explain)
Texel RateThe Radeon RX 6800 XT should be much (more or less 43%) more effective at texture filtering than the GeForce RTX 2080 Ti. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6800 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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