Compare any two graphics cards:
GeForce RTX 2080 vs Radeon RX 6800 XT
IntroThe GeForce RTX 2080 uses a 12 nm design. nVidia has clocked the core speed at 1515 MHz. The GDDR6 memory works at a frequency of 1750 MHz on this specific card. It features 2944 SPUs as well as 184 Texture Address Units and 64 Rasterization Operator Units.Compare all of that to the Radeon RX 6800 XT, which uses a 7 nm design. AMD has clocked the core frequency at 1825 MHz. The GDDR6 RAM runs at a speed of 2000 MHz on this particular card. It features 4608 SPUs along with 288 TAUs and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6800 XT should theoretically perform a small bit faster than the GeForce RTX 2080 overall. (explain)
Texel RateThe Radeon RX 6800 XT should be quite a bit (more or less 89%) better at AF than the GeForce RTX 2080. (explain)
Pixel RateThe Radeon RX 6800 XT will be a lot (about 141%) faster with regards to anti-aliasing than the GeForce RTX 2080, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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