Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce RTX 3060
IntroThe GeForce GTX 1660 Ti makes use of a 12 nm design. nVidia has set the core speed at 1500 MHz. The GDDR6 memory runs at a speed of 1500 MHz on this particular card. It features 1536 SPUs along with 96 Texture Address Units and 48 ROPs.Compare those specs to the GeForce RTX 3060, which uses a 8 nm design. nVidia has set the core speed at 1320 MHz. The GDDR6 RAM works at a frequency of 1875 MHz on this particular model. It features 3584 SPUs along with 112 Texture Address Units and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3060 should perform much faster than the GeForce GTX 1660 Ti in general. (explain)
Texel RateThe GeForce RTX 3060 should be a bit (about 3%) faster with regards to texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1660 Ti is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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