Compare any two graphics cards:
GeForce GTX 590 vs GeForce RTX 3060
IntroThe GeForce GTX 590 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory runs at a speed of 855 MHz on this model. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.Compare all of that to the GeForce RTX 3060, which comes with a clock frequency of 1320 MHz and a GDDR6 memory speed of 1875 MHz. It also makes use of a 192-bit memory bus, and uses a 8 nm design. It features 3584 SPUs, 112 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3060 should be just a bit faster than the GeForce GTX 590 in general. (explain)
Texel RateThe GeForce RTX 3060 is much (more or less 90%) faster with regards to AF than the GeForce GTX 590. (explain)
Pixel RateThe GeForce RTX 3060 should be a bit (about 9%) more effective at full screen anti-aliasing than the GeForce GTX 590, and also should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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