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GeForce GTX 590 vs GeForce RTX 3060

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory runs at a speed of 855 MHz on this model. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the GeForce RTX 3060, which comes with a clock frequency of 1320 MHz and a GDDR6 memory speed of 1875 MHz. It also makes use of a 192-bit memory bus, and uses a 8 nm design. It features 3584 SPUs, 112 TAUs, and 48 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3060 170 Watts
GeForce GTX 590 365 Watts
Difference: 195 Watts (115%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 3060 should be just a bit faster than the GeForce GTX 590 in general. (explain)

GeForce RTX 3060 368640 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 40320 (12%)

Texel Rate

The GeForce RTX 3060 is much (more or less 90%) faster with regards to AF than the GeForce GTX 590. (explain)

GeForce RTX 3060 147840 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 70144 (90%)

Pixel Rate

The GeForce RTX 3060 should be a bit (about 9%) more effective at full screen anti-aliasing than the GeForce GTX 590, and also should be capable of handling higher resolutions better. (explain)

GeForce RTX 3060 63360 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 5088 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce RTX 3060

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce RTX 3060
Manufacturer nVidia nVidia
Year March 2011 February 2021
Code Name GF110 GA106
Memory 1536 MB (x2) (Unknown) MB
Core Speed 607 MHz (x2) 1320 MHz
Memory Speed 3420 MHz (x2) 3750 GB/s
Power (Max TDP) 365 watts 170 watts
Bandwidth 328320 MB/sec 368640 MB/sec
Texel Rate 77696 Mtexels/sec 147840 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 63360 Mpixels/sec
Unified Shaders 512 (x2) 3584
Texture Mapping Units 64 (x2) 112
Render Output Units 48 (x2) 48
Bus Type GDDR5 GDDR6
Bus Width 384-bit (x2) 192-bit
Fab Process 40 nm 8 nm
Transistors 3000 million 13250 million
Bus PCIe 2.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce RTX 3060

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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