Compare any two graphics cards:
Radeon RX 5700 XT vs Radeon RX 6700 XT
IntroThe Radeon RX 5700 XT has a GPU core clock speed of 1605 MHz, and the 8096 MB of GDDR6 memory runs at 1750 MHz through a 256-bit bus. It also is made up of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.Compare those specifications to the Radeon RX 6700 XT, which uses a 7 nm design. AMD has clocked the core speed at 2321 MHz. The GDDR6 RAM works at a speed of 2000 MHz on this model. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5700 XT should be 17% quicker than the Radeon RX 6700 XT overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 6700 XT is much (approximately 45%) more effective at texture filtering than the Radeon RX 5700 XT. (explain)
Pixel RateThe Radeon RX 6700 XT will be much (about 45%) more effective at full screen anti-aliasing than the Radeon RX 5700 XT, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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