Compare any two graphics cards:
GeForce 8800 GT 512MB vs GeForce 8800 GTS (G80) 640MB
IntroThe GeForce 8800 GT 512MB has a core clock speed of 600 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit bus, and makes use of a 65 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.Compare those specifications to the GeForce 8800 GTS (G80) 640MB, which comes with GPU core speed of 513 MHz, and 640 MB of GDDR3 memory running at 792 MHz through a 320-bit bus. It also features 96 Stream Processors, 48 Texture Address Units, and 20 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GTS (G80) 640MB should theoretically be a bit superior to the GeForce 8800 GT 512MB in general. (explain)
Texel RateThe GeForce 8800 GT 512MB should be a lot (about 36%) better at AF than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 640MB is a bit (more or less 7%) faster with regards to AA than the GeForce 8800 GT 512MB, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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One Response to “GeForce 8800 GT 512MB vs GeForce 8800 GTS (G80) 640MB”Exelente trabalho, parabéns!