Compare any two graphics cards:
Radeon R9 290 vs Radeon RX 6700 XT
IntroThe Radeon R9 290 makes use of a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this model. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.Compare that to the Radeon RX 6700 XT, which has GPU clock speed of 2321 MHz, and (Unknown) MB of GDDR6 RAM running at 2000 MHz through a 192-bit bus. It also features 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6700 XT will be 23% faster than the Radeon R9 290 overall, due to its greater data rate. (explain)
Texel RateThe Radeon RX 6700 XT will be quite a bit (about 190%) more effective at AF than the Radeon R9 290. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6700 XT is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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