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Geforce GTX 690 vs Radeon RX 6700 XT

Intro

The Geforce GTX 690 features a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon RX 6700 XT, which comes with a core clock speed of 2321 MHz and a GDDR6 memory speed of 2000 MHz. It also features a 192-bit bus, and uses a 7 nm design. It features 2560 SPUs, 160 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6700 XT 230 Watts
Geforce GTX 690 300 Watts
Difference: 70 Watts (30%)

Memory Bandwidth

The Radeon RX 6700 XT should in theory perform just a bit faster than the Geforce GTX 690 overall. (explain)

Radeon RX 6700 XT 393216 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 8704 (2%)

Texel Rate

The Radeon RX 6700 XT will be much (more or less 59%) more effective at texture filtering than the Geforce GTX 690. (explain)

Radeon RX 6700 XT 371360 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 137120 (59%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX 6700 XT is a better choice, by a large margin. (explain)

Radeon RX 6700 XT 148544 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 89984 (154%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 6700 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 6700 XT
Manufacturer nVidia AMD
Year April 2012 March 2021
Code Name GK104 Navi 22
Memory 2048 MB (x2) (Unknown) MB
Core Speed 915 MHz (x2) 2321 MHz
Memory Speed 6008 MHz (x2) 4000 GB/s
Power (Max TDP) 300 watts 230 watts
Bandwidth 384512 MB/sec 393216 MB/sec
Texel Rate 234240 Mtexels/sec 371360 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 148544 Mpixels/sec
Unified Shaders 1536 (x2) 2560
Texture Mapping Units 128 (x2) 160
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 192-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 17200 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 6700 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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