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GeForce GTX 590 vs Radeon RX 6700 XT

Intro

The GeForce GTX 590 uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 RAM works at a frequency of 855 MHz on this card. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare all that to the Radeon RX 6700 XT, which comes with core clock speeds of 2321 MHz on the GPU, and 2000 MHz on the (Unknown) MB of GDDR6 RAM. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6700 XT 230 Watts
GeForce GTX 590 365 Watts
Difference: 135 Watts (59%)

Memory Bandwidth

The Radeon RX 6700 XT should theoretically be a bit faster than the GeForce GTX 590 overall. (explain)

Radeon RX 6700 XT 393216 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 64896 (20%)

Texel Rate

The Radeon RX 6700 XT should be a lot (more or less 378%) more effective at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon RX 6700 XT 371360 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 293664 (378%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 6700 XT is a better choice, and very much so. (explain)

Radeon RX 6700 XT 148544 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 90272 (155%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 6700 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 6700 XT
Manufacturer nVidia AMD
Year March 2011 March 2021
Code Name GF110 Navi 22
Memory 1536 MB (x2) (Unknown) MB
Core Speed 607 MHz (x2) 2321 MHz
Memory Speed 3420 MHz (x2) 4000 GB/s
Power (Max TDP) 365 watts 230 watts
Bandwidth 328320 MB/sec 393216 MB/sec
Texel Rate 77696 Mtexels/sec 371360 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 148544 Mpixels/sec
Unified Shaders 512 (x2) 2560
Texture Mapping Units 64 (x2) 160
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 384-bit (x2) 192-bit
Fab Process 40 nm 7 nm
Transistors 3000 million 17200 million
Bus PCIe 2.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 6700 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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