Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon R9 Nano
IntroThe GeForce RTX 3070 Ti uses a 8 nm design. nVidia has clocked the core frequency at 1575 MHz. The GDDR6X RAM works at a speed of 1188 MHz on this card. It features 6144 SPUs as well as 192 TAUs and 96 Rasterization Operator Units.Compare all that to the Radeon R9 Nano, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The HBM RAM works at a speed of 500 MHz on this particular model. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 3070 Ti should be a lot faster than the Radeon R9 Nano in general. (explain)
Texel RateThe GeForce RTX 3070 Ti should be just a bit (more or less 18%) more effective at AF than the Radeon R9 Nano. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 3070 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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