Compare any two graphics cards:
GeForce RTX 3080 Ti vs GeForce RTX 3090
IntroThe GeForce RTX 3080 Ti features a GPU core speed of 1365 MHz, and the 12288 MB of GDDR6X RAM is set to run at 1188 MHz through a 384-bit bus. It also is made up of 10240 SPUs, 320 Texture Address Units, and 112 Raster Operation Units.Compare those specs to the GeForce RTX 3090, which features a clock speed of 1395 MHz and a GDDR6X memory frequency of 1219 MHz. It also makes use of a 384-bit bus, and makes use of a 8 nm design. It features 10496 SPUs, 328 TAUs, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthAs far as performance goes, the GeForce RTX 3090 should theoretically be a bit better than the GeForce RTX 3080 Ti in general. (explain)
Texel RateThe GeForce RTX 3090 should be just a bit (more or less 5%) faster with regards to AF than the GeForce RTX 3080 Ti. (explain)
Pixel RateThe GeForce RTX 3090 will be a little bit (more or less 2%) faster with regards to full screen anti-aliasing than the GeForce RTX 3080 Ti, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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