Compare any two graphics cards:
GeForce RTX 3080 vs GeForce RTX 3080 Ti
IntroThe GeForce RTX 3080 comes with a clock frequency of 1440 MHz and a GDDR6X memory frequency of 1188 MHz. It also uses a 320-bit bus, and uses a 8 nm design. It is made up of 8704 SPUs, 272 TAUs, and 96 Raster Operation Units.Compare all of that to the GeForce RTX 3080 Ti, which has GPU core speed of 1365 MHz, and 12288 MB of GDDR6X RAM running at 1188 MHz through a 384-bit bus. It also is comprised of 10240 SPUs, 320 Texture Address Units, and 112 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 Ti should perform a bit faster than the GeForce RTX 3080 in general. (explain)
Texel RateThe GeForce RTX 3080 Ti is just a bit (about 12%) faster with regards to anisotropic filtering than the GeForce RTX 3080. (explain)
Pixel RateThe GeForce RTX 3080 Ti will be a bit (approximately 11%) faster with regards to anti-aliasing than the GeForce RTX 3080, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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