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GeForce GTX 280 vs Radeon HD 4870 X2

Intro

The GeForce GTX 280 makes use of a 65 nm design. nVidia has clocked the core speed at 602 MHz. The GDDR3 memory runs at a frequency of 1107 MHz on this model. It features 240 SPUs as well as 80 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon HD 4870 X2, which features clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 280 236 Watts
Radeon HD 4870 X2 350 Watts
Difference: 114 Watts (48%)

Memory Bandwidth

Performance-wise, the Radeon HD 4870 X2 should theoretically be quite a bit superior to the GeForce GTX 280 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 280 141696 MB/sec
Difference: 88704 (63%)

Texel Rate

The Radeon HD 4870 X2 is a lot (about 25%) faster with regards to AF than the GeForce GTX 280. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 11840 (25%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 4870 X2 is superior to the GeForce GTX 280, and very much so. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 4736 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 280

Amazon.com

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Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 280 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year June 17, 2008 Aug 12, 2008
Code Name G200 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 602 MHz 750 MHz (x2)
Memory Speed 2214 MHz 3600 MHz (x2)
Power (Max TDP) 236 watts 350 watts
Bandwidth 141696 MB/sec 230400 MB/sec
Texel Rate 48160 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 240 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 280

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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