Compare any two graphics cards:
GeForce GTX 980 vs Radeon RX 6600 XT
IntroThe GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core frequency at 1126 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this card. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.Compare those specifications to the Radeon RX 6600 XT, which comes with a core clock frequency of 1968 MHz and a GDDR6 memory speed of 2000 MHz. It also features a 128-bit memory bus, and uses a 7 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6600 XT will be 17% quicker than the GeForce GTX 980 in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX 6600 XT will be much (approximately 75%) more effective at texture filtering than the GeForce GTX 980. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6600 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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