Compare any two graphics cards:
Radeon RX 480 4GB vs Radeon RX 6600
IntroThe Radeon RX 480 4GB comes with a GPU clock speed of 1120 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon RX 6600, which features a core clock frequency of 1626 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and uses a 7 nm design. It features 1792 SPUs, 112 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so theoretically they should have identical performance. (explain)
Texel RateThe Radeon RX 6600 will be a small bit (about 13%) faster with regards to AF than the Radeon RX 480 4GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 6600 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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