Compare any two graphics cards:
GeForce GTX 880M vs Radeon RX 6500 XT
IntroThe GeForce GTX 880M makes use of a 28 nm design. nVidia has set the core frequency at 954 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this particular model. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.Compare that to the Radeon RX 6500 XT, which comes with a core clock frequency of 2200 MHz and a GDDR6 memory frequency of 2250 MHz. It also uses a 64-bit memory bus, and uses a 6 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6500 XT should theoretically be a small bit superior to the GeForce GTX 880M overall. (explain)
Texel RateThe Radeon RX 6500 XT will be a little bit (approximately 15%) more effective at texture filtering than the GeForce GTX 880M. (explain)
Pixel RateThe Radeon RX 6500 XT is much (approximately 131%) better at full screen anti-aliasing than the GeForce GTX 880M, and also will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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