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Radeon HD 4850 X2 512MB vs Radeon HD 5850

Intro

The Radeon HD 4850 X2 512MB has clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

Compare all of that to the Radeon HD 5850, which has GPU clock speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 1440(288x5) SPUs, 72 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5850 151 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 99 Watts (66%)

Memory Bandwidth

In theory, the Radeon HD 5850 will be 1% faster than the Radeon HD 4850 X2 512MB overall, because of its higher bandwidth. (explain)

Radeon HD 5850 128000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 896 (1%)

Texel Rate

The Radeon HD 5850 will be just a bit (more or less 4%) better at anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)

Radeon HD 5850 52200 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 2200 (4%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 5850 is the winner, but only just. (explain)

Radeon HD 5850 23200 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 3200 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon HD 5850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon HD 5850
Manufacturer AMD AMD
Year Nov 7, 2008 September 30, 2009
Code Name R700 Cypress PRO
Memory 512 MB (x2) 1024 MB
Core Speed 625 MHz (x2) 725 MHz
Memory Speed 1986 MHz (x2) 4000 MHz
Power (Max TDP) 250 watts 151 watts
Bandwidth 127104 MB/sec 128000 MB/sec
Texel Rate 50000 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 23200 Mpixels/sec
Unified Shaders 800(160x5) (x2) 1440(288x5)
Texture Mapping Units 40 (x2) 72
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 956 million 2154 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon HD 5850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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