Compare any two graphics cards:
Radeon HD 6970 vs Radeon RX 6500 XT
IntroThe Radeon HD 6970 has a GPU core clock speed of 880 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1375 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 96 TAUs, and 32 ROPs.Compare all that to the Radeon RX 6500 XT, which features a core clock frequency of 2200 MHz and a GDDR6 memory frequency of 2250 MHz. It also features a 64-bit bus, and uses a 6 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6970 should theoretically be a little bit better than the Radeon RX 6500 XT in general. (explain)
Texel RateThe Radeon RX 6500 XT will be much (approximately 67%) faster with regards to AF than the Radeon HD 6970. (explain)
Pixel RateThe Radeon RX 6500 XT will be a lot (approximately 150%) better at anti-aliasing than the Radeon HD 6970, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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