Compare any two graphics cards:
Radeon HD 6870 vs Radeon RX 6500 XT
IntroThe Radeon HD 6870 comes with a GPU core speed of 900 MHz, and the 1024 MB of GDDR5 RAM runs at 1050 MHz through a 256-bit bus. It also features 1120 SPUs, 56 Texture Address Units, and 32 ROPs.Compare all of that to the Radeon RX 6500 XT, which uses a 6 nm design. AMD has set the core speed at 2200 MHz. The GDDR6 RAM runs at a frequency of 2250 MHz on this specific card. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6500 XT should in theory perform a little bit faster than the Radeon HD 6870 overall. (explain)
Texel RateThe Radeon RX 6500 XT will be a lot (approximately 179%) faster with regards to texture filtering than the Radeon HD 6870. (explain)
Pixel RateThe Radeon RX 6500 XT will be quite a bit (about 144%) more effective at FSAA than the Radeon HD 6870, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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