Compare any two graphics cards:
Radeon HD 6850 vs Radeon RX 6500 XT
IntroThe Radeon HD 6850 uses a 40 nm design. AMD has set the core speed at 775 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this specific model. It features 960 SPUs along with 48 TAUs and 32 ROPs.Compare those specifications to the Radeon RX 6500 XT, which has a GPU core clock speed of 2200 MHz, and 4096 MB of GDDR6 memory running at 2250 MHz through a 64-bit bus. It also features 1024 Stream Processors, 64 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6500 XT should theoretically be a bit superior to the Radeon HD 6850 in general. (explain)
Texel RateThe Radeon RX 6500 XT should be a lot (about 278%) faster with regards to texture filtering than the Radeon HD 6850. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6500 XT is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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