Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon RX 6500 XT
IntroThe GeForce GTX 285 1GB makes use of a 55 nm design. nVidia has set the core frequency at 648 MHz. The GDDR3 memory works at a frequency of 1242 MHz on this model. It features 240 SPUs as well as 80 Texture Address Units and 32 ROPs.Compare all of that to the Radeon RX 6500 XT, which comes with a clock speed of 2200 MHz and a GDDR6 memory speed of 2250 MHz. It also makes use of a 64-bit bus, and makes use of a 6 nm design. It features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 285 1GB should theoretically be a small bit superior to the Radeon RX 6500 XT overall. (explain)
Texel RateThe Radeon RX 6500 XT will be quite a bit (approximately 172%) faster with regards to texture filtering than the GeForce GTX 285 1GB. (explain)
Pixel RateThe Radeon RX 6500 XT should be much (approximately 240%) more effective at FSAA than the GeForce GTX 285 1GB, and should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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