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GeForce GTS 250 1GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTS 250 1GB comes with clock speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon HD 4850 X2 512MB, which has a clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 1GB 145 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 105 Watts (72%)

Memory Bandwidth

The Radeon HD 4850 X2 512MB should theoretically be quite a bit faster than the GeForce GTS 250 1GB overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 56704 (81%)

Texel Rate

The Radeon HD 4850 X2 512MB should be a bit (more or less 6%) more effective at texture filtering than the GeForce GTS 250 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTS 250 1GB 47232 Mtexels/sec
Difference: 2768 (6%)

Pixel Rate

The Radeon HD 4850 X2 512MB is much (about 69%) better at full screen anti-aliasing than the GeForce GTS 250 1GB, and also able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 8192 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 250 1GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year March 3, 2009 Nov 7, 2008
Code Name G92a/b R700
Memory 1024 MB 512 MB (x2)
Core Speed 738 MHz 625 MHz (x2)
Memory Speed 2200 MHz 1986 MHz (x2)
Power (Max TDP) 145 watts 250 watts
Bandwidth 70400 MB/sec 127104 MB/sec
Texel Rate 47232 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 128 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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