Compare any two graphics cards:
GeForce RTX 3080 12 GB vs GeForce RTX 3090
IntroThe GeForce RTX 3080 12 GB has a clock speed of 1260 MHz and a GDDR6X memory speed of 1188 MHz. It also makes use of a 384-bit memory bus, and makes use of a 8 nm design. It features 8960 SPUs, 280 Texture Address Units, and 112 ROPs.Compare that to the GeForce RTX 3090, which has core speeds of 1395 MHz on the GPU, and 1219 MHz on the 24576 MB of GDDR6X RAM. It features 10496 SPUs as well as 328 Texture Address Units and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the GeForce RTX 3090 should in theory be a little bit better than the GeForce RTX 3080 12 GB in general. (explain)
Texel RateThe GeForce RTX 3090 is a lot (approximately 30%) better at AF than the GeForce RTX 3080 12 GB. (explain)
Pixel RateThe GeForce RTX 3090 should be a little bit (about 11%) faster with regards to anti-aliasing than the GeForce RTX 3080 12 GB, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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