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GeForce 9600 GSO 512MB vs Radeon HD 4850 X2 512MB

Intro

The GeForce 9600 GSO 512MB comes with a GPU clock speed of 650 MHz, and the 512 MB of GDDR3 RAM is set to run at 900 MHz through a 256-bit bus. It also features 96 SPUs, 48 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon HD 4850 X2 512MB, which features core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 512MB 90 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

The Radeon HD 4850 X2 512MB should theoretically be a lot faster than the GeForce 9600 GSO 512MB in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 69504 (121%)

Texel Rate

The Radeon HD 4850 X2 512MB should be much (more or less 60%) more effective at texture filtering than the GeForce 9600 GSO 512MB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce 9600 GSO 512MB 31200 Mtexels/sec
Difference: 18800 (60%)

Pixel Rate

The Radeon HD 4850 X2 512MB is quite a bit (about 92%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO 512MB, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce 9600 GSO 512MB 10400 Mpixels/sec
Difference: 9600 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO 512MB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year October 2008 Nov 7, 2008
Code Name G94a/b R700
Memory 512 MB 512 MB (x2)
Core Speed 650 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) 90 watts 250 watts
Bandwidth 57600 MB/sec 127104 MB/sec
Texel Rate 31200 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 96 800(160x5) (x2)
Texture Mapping Units 48 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 55 nm
Transistors 505 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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